Firefly
  • Home
  • About
    • About Us
    • Buy-Sell-Trade
    • Store Information
    • Photo Gallery
  • Order Requests
    • Order Requests Form
    • Card Order Requests
  • Events
    • Events Calendar
    • Birthday Parties
    • Event Request Form
    • Extra Life Charity
  • Table-Top Games
    • Board Games
    • Role Playing Games >
      • DnD League
      • Pathfinder Society
    • Miniature War Games >
      • Warhammer 40K Community
      • Age of Sigmar community
  • Card Games
    • Card Trade-In FAQ
    • Magic: The Gathering
    • Pokemon >
      • Getting Started with Pokemon
      • Pokemon story submission
    • KeyForge
  • Video Games
    • Video Game Trade-In Policies
  • Arcade
    • Pinball
  • Education Connection
  • Contact Us

Educational Games Highlight

A FIREFLY TOYS & GAMES BLOG

lOST cITIES

9/2/2020

0 Comments

 
Picture
You have dreamed your whole life of adventure, exploration, and treasure…. You grab your compass, a map, pocket knife, some rope, and put on your best hiking boots. You were able to obtain funding from a wealthy benefactor so you're off to see the world, discover artifacts and treasures, and possibly make it rich.  The rules may seem simple, but the decisions will be tough. 
At the start of the game, you are going to place the expedition board in the center between the two players. Lost Cities (2019) has a 5 expedition board on one side and a 6 expedition board on the other side. So you have the option of a regular game or a long game. For a 6 expedition game you are going to shuffle up the 72 cards and give each player 8 face down. The remainder of the cards will form the communal draw pile. The rule book says the oldest player goes first. However, I personally feel you can decide this whichever way you deem fit (flip a coin, rock paper scissors, or just trade off). Play is easy to grasp as you are going to play a card then draw a card. You MUST do both in that order!  The player that best manages different expeditions to explore Lost Cities (without overextending themselves) wins the game.  Rounds last roughly 10 minutes and the rule book suggests you play 3 rounds. 
       Game play is fairly straightforward, or is it….. remember on your turn you are going to play a card then draw a card. Cards played can be used to start an expedition, continue an expedition, or be discarded. Let's discuss the cards for a moment as it is important to understand how to play them.  There will be wager cards (they look like 2 people shaking hands) and card sets in each color numbered 2 through 10 and 3 wager cards. Wager cards can only be played at the start of the expedition once you play a number card; a wager can no longer be played on your expedition in that color.  Number cards can only be played in increasing amounts. So if your expedition had a 3 played on it last, then you could play any card higher than that (never lower). If you can’t or don't want to play a card on an expedition, you can discard it. To discard a card, place it face up on the matching color on the expedition board. Now it's time to draw a card. You can either take a face down card from the draw pile or you can take a face up card from the discards on the expedition board (you may only take the top card). The round ends when the draw pile is depleted (as soon as a player draws the last card). 
Do not let the simple rules and fast game play deceive you. There are so many tough choices to be made. Decisions, decisions, decisions…. 
  • How many expeditions should you attempt to build? 
  • Should you start a new expedition mid-game? 
  • How long should you hold onto cards before beginning an expedition? 
  • Should you play a wager card? Is the potential double (or triple or quadruple) score worth the risk of the big negative? 
  • Should you play more than one wager? The reward could be great, but could also be catastrophic!
  • Which card should you discard? Does  your opponent  need that card? What if you really like all of your cards? 
  • Should you snag a card from the discard board, or take a chance at the top of the draw pile? 
  • What if you start an expedition just to realize you can’t complete it successfully? 
  • What if you and your opponent are both playing the same expedition?
Flex your math muscles as you work your way towards scoring positive points in the end. Successful players in this game will be players that think through and use quick mental math to decide when to play an expedition and when to let one go. Once you’ve exhausted your draw pile, it's time to tally your scores!
Scoring is where things get fun. You know that benefactor that spotted you cash when you began? Well…... They want it back! So before you can even think about making some cash you’ll have to ante up the expedition cost (-20 points) for every expedition you started and each expedition will score on its own. Your round total is the sum of your expedition(s) totals.  I’ll give you some scoring examples shortly but before I do I have a few things to note. Each expedition (color) has 3 wager cards that can be played. If one, two, or three wager cards were played at the start of the expedition then multiply by two, three, or four respectively. Also, if you happen to have played at least 8 cards in an expedition, you’ll get a bonus 20 points at the end. Check out some of the scoring examples below!
  • Scoring example 1: 
An expedition has 2,4,6,8,10 for a total of 30. This expedition is worth 10 total points: 30 plus the initial -20 (expedition cost).  --  (2+4+6+8+10 = 30 - 20 = 10)
  • Scoring example 2: 
An expedition has 2 wager cards, and 3,5,6,7,9,10 for a total of 40. This expedition is worth 80 total points: 40 points for cards, plus the initial -20, ×3 for the two multipliers, plus the 20 point bonus for playing 8+ cards.  -- (3+5+6+7+9+10 = 40 - 20 = 20 x 3 = 60 + 20 = 80) 
  • Scoring example 3:
An expedition has 1 wager, and 4,6,7 for a total of 17. This expedition is worth -6 total points: 17 plus the initial -20, ×2 for the multiplier.  -- (4+6+7= 17 -20 = -3 x 2 = -6) 
  • So if these 3 scoring examples were your expeditions for the round. Your round total would be 84.  --  (10 + 80 + -6 = 84)​ ​​


Educational Connections: ​
  • Mental Math 
  • Math (+, -, x) (Algebra, Geometry)
  • Negative Numbers 
  • Investment 
  • Strategic Planning 
  • Archaeology, Expedition, Exploration (themes) 
  • Decision Making
  • Number Sense
  • Statistics & Probability
element_settings.Image_30621876.default

Lost Cities Math Lesson
File Size: 196 kb
File Type: pdf
Download File

0 Comments



Leave a Reply.

    Archives

    February 2021
    December 2020
    November 2020
    October 2020
    September 2020
    August 2020

    RSS Feed

We look forward to seeing you soon!


Hours

Sunday: 1 pm - 12 am ​
Monday: 10 am - 10 pm
Tuesday: 10 am - 12 am 
Wednesday: 10 am - 12 am
Thursday: 10 am - 12 am 
Friday: 10 am - 12 am 
Saturday: 10 am - 12 am
  

736c St. Andrews Road, Columbia, SC 29210
Email: fireflytoysandgames@gmail.com
Phone: 8039963473

Get Firefly News & event updates!

Sign up for our email
  • Home
  • About
    • About Us
    • Buy-Sell-Trade
    • Store Information
    • Photo Gallery
  • Order Requests
    • Order Requests Form
    • Card Order Requests
  • Events
    • Events Calendar
    • Birthday Parties
    • Event Request Form
    • Extra Life Charity
  • Table-Top Games
    • Board Games
    • Role Playing Games >
      • DnD League
      • Pathfinder Society
    • Miniature War Games >
      • Warhammer 40K Community
      • Age of Sigmar community
  • Card Games
    • Card Trade-In FAQ
    • Magic: The Gathering
    • Pokemon >
      • Getting Started with Pokemon
      • Pokemon story submission
    • KeyForge
  • Video Games
    • Video Game Trade-In Policies
  • Arcade
    • Pinball
  • Education Connection
  • Contact Us